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3D Warehouse

Brief

This assignment involves the design and creation of a futuristic or historic interior environment that features stylised textures. While the inspiration for the 3D modelling of your scene may draw from real or fictional references, the textures in your scene should be stylized either through painting, flat colours or filtering photographs. A small selection of photographic images will be available to use from a texture library on Moodle, these images must be mapped and edited to detail the surfaces of the models in your scene.

This project was developed in 2020 as part of assignment three in FIT1033 (Foundations of 3D), and was the first 3D environment I ever build in Maya/Unity.

Programs

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Autodesk Maya

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Unity

Gallery

Download Final Build

(Mac)

This link will direct you to Google Drive where you can download the Mac build .zip file

Download Final Build

(Windows)

This link will direct you to Google Drive where you can download the Windows build .zip file

Download Documentation

The project documentation outlines the process of the project development, including issues, challenges and solutions across all softwares.

Maya & Unity Project Files

If you have further interest in viewing the Maya or Unity Project Files, please contact me at avahales1@bigpond.com

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