Ava Hales Portfolio
Interactive Game
Brief
In this assignment, your objective is the creation of a working game level prototype.
"You are guided by the following scenario: This game level consists of an environment dominated by a singular structure; ‘the tower’. The player begins the level outside the tower, but somewhere within it, there’s something important that the player needs to acquire, find, or encounter. In order to get to it, the player must ‘unlock’ a series of linked interactions. Once they’ve done this, the game level is complete."
This game level will include exterior spaces (i.e. outdoors and under an open sky), architecture (your building) and interior spaces (rooms, corridors & stairways inside your building). You need to design a game level where the player can explore both outside and indoor environments. To advance the narrative of your game level prototype, you need at least three interactive features designed with the Unity plug-in Playmaker. These features aren’t random but designed with cause and effect; i.e. the first interaction unlocks the second interaction, which in turn enables the third. Further interactive features are welcome.
Programs
Autodesk Maya
Unity
Adobe Substance Painter
Unity Playmaker
Audacity
Demo Video
Gallery
Download Final Build
(Mac)
This link will direct you to Google Drive where you can download the Mac build .zip file
Download Final Build
(Windows)
This link will direct you to Google Drive where you can download the Windows build .zip file
Maya & Unity Project Files
If you have further interest in viewing the Maya or Unity Project Files, please contact me at avahalesprof@gmail.com